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Yukitsu

Age/Gender: 18, Female
Location: Here and There
Job: Student

Newgrounds Stats

Sign-Up Date:
5/25/04

Level: 10
Aura: Neutral

Rank: Civilian
Blams: 7
Saves: 20
Rank #: 94,638

Whistle Status: Normal

Exp. Points: 910 / 1,110
Exp. Rank #: 32,560
Voting Pow.: 5.18 votes

BBS Posts: 0 (0 per day)
Flash Reviews: 52
Music Reviews: 0
Trophies: 0
Stickers: 0

All Flash Reviews

52 Reviews | 2 w/ Responses

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Score: 10
Inquisitive Dave

"Truly Wonderful"

submission: Inquisitive Dave
date: July 23, 2008

(Warning, review will contain SPOILERS of the game. Review will also be very lengthy and blabbering)

That was one of the most wonderful games I've played, and it's mostly to do with the nifty ending and clever plot behind it all. I've never come across a game before that adresses these creation, reality, limitation and freedom issues. Whenever I've played these exploring or point and click games, I always firstly try and see how far I travel before I hit an edge, trying to see how far I can stretch the boundaries before having to finally admit the limitations of a digitally created game world. Indeed, I'm always curious to the lives and world of the characters in the game, and when I immerse myself into the game, I tend to perceive the game world and the characters as real, for I am now temporarily living in this game. And so I also like to stray away from the main story of the game, wondering off and seeing if I can run away from the fixed plot and in a sense break free from the boundaries of the game to explore the world/town that is in the game freely (evidently, this all proves impossible in a virtually created simulation). The point of the little comments that were inserted into this game prior to the wizard really surfaces after you find out the main reason of this game. The whole 'the barrel exists only for the sake of decoration in the game' and 'don't stray away, stick to the plot to apparently save the world!'. If it were up to me, I would have picked that flower, investigated the eyes that was in the cell, questioned the guards and bulbous george about their backgrounds ('so, how did you sign up for this job?'), tried to locate the occupant of the deserted bedroom and even run away into the open meadows and wilderness at the first chance of freedom (this was really my first reaction when I went out of the building....'I'm free! Run awaaaay! Screw the saving!'). But of course, Dave is bound under the control of the game, and must stick tightly to the designated plot. The utter naive look Dave has about him and that 'whee I'm jumping!' look adds to the whole idea that he really has no idea of what his existence really means. I found the ideas very clever and relatable.

Another reason I liked this game was the old school style of the game. I really like the old point-and-click games, and I thought the style of the graphics were really nostalgic.

Well done, and thanks for bringing us such a lovely game.

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Score: 4
Dynasty Lovers Dating Sim

"A bit disappointing"

date: July 19, 2008

I think I feel a steady decline in your newer games as they come out. I really enjoyed your first couple of games (love dating sim) and I really liked your style. But I feel your newer games aren't as sophisticated or up to the standard of your earlier ones.

For one, I think the 'training' and 'fighting' system isn't really good. This is also with the Moonlight dating Sim. The graphics of the enemy/bubble head and the way you fight is a bit dodgy, simplistic and makes it seem cheap. The fighting-wild-beast was ok, probably just need a bit more refined graphics, but the training was annoying. I know this probably isn't your forte, but if you can't really come up with a more effective way to approach the fighting aspect in the future, perhaps it'll be best to stick to just raise training levels by simply clicking a button and deducting hp.

In your earlier games, you included a bit more interesting things in the game, for example more items, clothing, make-up before date, film for photos etc rather than just talk talk talk, work work work, gift gift gift, level level level. I know this is a different type of game, but it's those small variations that make the game more interesting and not monotonous. The background and level of detail in graphics also seem to be declining... the love dating sims were so cute and appealing! Dress it up a bit more! The endings in this sim are also more... bland. And I know you're just trying to be funny and casual with the little comments in the game about ...how 'Bomee's lazy, therefore I'm underdeveloped', the 'I choose you now' or some other similiar pokemon inspired line, etc, but they get a little tiring after a while and kills the mood of the game.

I like the idea of your plots, as they've so much potential, but when compared to your earlier sims, I think this and the other newer ones are a little plainer and more boring.

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Score: 10
DayMare Town 2

"Outstanding!"

submission: DayMare Town 2
date: June 14, 2008

I really love your 'Daymare' games. The style of it is so unique and enjoyable! The semi-freaky feel to the Daymare towns make the gameplay so thrilling, although I really love the black and white squiggly people (I find them quite cute actually. And the bird, the birds are cute too :D). I liked this one more than the first one as this was longer and was a bit easier to figure out.

I hope to see another Daymare soon!

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Score: 9
Whack Your PC

"Entertaining"

submission: Whack Your PC
date: May 7, 2008

Hehe, I really like this. Without even doing anything, I enjoyed watching the animation sequence of the guy dealing with his computer at the beginning. Quite realistic, really; I bet everyone reads their error messages like that!

Though some might find the graphic plain, I found it quite cute with its own style. Loved the facial expressions. Also loved the part where, in the midst of rage, he actually thinks to save the fish. Very cute.

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Score: 8
Walk in the Woods

"Heh"

submission: Walk in the Woods
date: May 6, 2008

Pooh jokes aren't usually to my taste, but I found this quite hilarious.
I had no idea what it was going to be about, and when the bear first comes out and and the rabbit(?) shoots off in a jet of faeces out popped out of fright, I burst out laughing.

Haha, nice

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Score: 9
The Visitor

"Loved it"

submission: The Visitor
date: October 13, 2007

This game was awesome! Very creative and entertaining!!
I would have loved for it to be a bit longer, though. And there could have been more things to do in the scene in the bedroom, as I thought it was too easy.

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Score: 8
Her and Mine 1001 Wishes

"Beautiful"

date: July 20, 2007

This flash and story really touched me. I guess it's because I can relate to the guy with his entering a 'prestigious' high school, yet feeling so incompetent and alone, and also relating to their feeling of having dreams and ambitions, yet being unable to fulfill them. By the end I was almost in tears.
The song in the background was very fitting, being about 'wishing'. In some parts the drawings were a bit stiff and awkward, especially the hands, but I really liked the faces.
Thank you for your inspiration.

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Score: 10
The Impossible Quiz

"Genius"

date: June 6, 2007

Haha, you must be so proud to know that you have created such a monstrocity that robs people of their time and sanity. And yet, knowing this, we still so eagerly allow ourselves to be ensnared by it's addictiveness. Ah, determination.

Most of the questions were so cleverly devised. Some of them you could get quite easily if you just stopped and thinked (yea I know, quite an ask for people these days), like the questions with the fly, 42, marmite, etc.

My favourite would have to be the 'Elephant don't like mice' one. Hehe, cute!

I got up to 80, but now I do believe I need my life back :D

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Score: 9
Ultimate Naruto FanFlash

"Uber cuteness"

date: September 21, 2006

That was really cool! The synching matched, and the characters were drawn really well! Orochimaru is so cute!!
Favourite scene/song was the first one with Orochimaru and Sasuke.

One thing though, some parts with the written dialogue went by too quickly and you couldn't make out everything.

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Score: 10
Miss Dynamite XX

"Great fighting scenes"

submission: Miss Dynamite XX
date: August 29, 2006

First thing I loved.....LEEKSPIN SONG!! OMG, nice take on Orihime spinning her leek XD

You do brilliant fighting scenes, and this one was full of it!
One thing, not very major, but Eva's voice could have sounded a little more hypnotised.
But overall, a brilliant episode!!

Author's Response:

She wasn't exactly hypnotised, it was more like a magical conversion. =)

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